What is the best way for a health care professional to reduce the risk of falling in the elderly?
Monday, December 29, 2014
Independent Blog
Physical Therapy is a huge part of my senior project. Zoezi Park is basically an exercise game that helps strengthen the patient's muscles. Therefore, for the past few research checks I have been looking into the anatomy of the body, specifically the legs. I think that knowing exactly how these muscles work together to create movement will help me understand exactly how the excises that are in the game help the patient improve.
Sunday, November 30, 2014
Independent Blog
This video is basically a summary about fall prevention and it's different aspects. The PT in the video, Shannon Brady, mentions some things that I have done parts of my research on, such as exercises to strengthen muscles, impact of medication on the patient, statistics on falling and its effects, and risk of falling. She also talks about types of questions a patient can ask their self in order to kind of self-assess how high their risk of falling is. That is one of the things that Zoezi Park does at the very beginning of the game. There is a questionnaire in order to help assess the player's risk of falling. Overall, I think this video is a good starter to fall prevention and why it is important in our community.
Wednesday, November 12, 2014
Blog 10: EQ
1. I reviewed the rule of three for writing an EQ.
2.
a) This, technically, fulfills all of the requirements. However, I feel that it can be worded differently in order to better understand the question. I also think that it should be more specific in order to really find the best answer.
b) This leaves a good amount of room for debate of answers. It does allow a fair amount of research to be done. But I think that the format should be changed, because I did have to re-read it a couple of times in order to fully comprehend what they were asking.
c) This question is very broad and there can be so many different answers. It needs to be more specific. But it does allow room for argument, especially since I think it is more of a personal preference for what the style is. It does provide many things to research, too.
d) I think this is the best one so far. They are specific about what kind of pain and what kind of doctor, while still allowing tons of research to be done. It can also be a good argument.
3. What is the best way for a health care professional to reduce the risk of falling in the elderly over the age of 65?
2.
a) This, technically, fulfills all of the requirements. However, I feel that it can be worded differently in order to better understand the question. I also think that it should be more specific in order to really find the best answer.
b) This leaves a good amount of room for debate of answers. It does allow a fair amount of research to be done. But I think that the format should be changed, because I did have to re-read it a couple of times in order to fully comprehend what they were asking.
c) This question is very broad and there can be so many different answers. It needs to be more specific. But it does allow room for argument, especially since I think it is more of a personal preference for what the style is. It does provide many things to research, too.
d) I think this is the best one so far. They are specific about what kind of pain and what kind of doctor, while still allowing tons of research to be done. It can also be a good argument.
3. What is the best way for a health care professional to reduce the risk of falling in the elderly over the age of 65?
Tuesday, November 4, 2014
Blog 9: Lesson 1 Reflection
1. What are you most proud of in your Lesson 1 Presentation and why?
I was actually proud of myself for remembering where I wanted to go with the presentation. I almost always have some sort of power-point to guide me in case I loose my train of thought, but I didn't this time. Not having a power-point gave me more of a feel of how this is really going and what areas I need to improve on.
2. What assessment would you give yourself on your Lesson 1 Presentation and why?
I honestly think I deserve a P or P-. I enunciated, spoke loudly and clearly, and made eye contact with the whole room. I stayed on my top and used information listed from my sources and mentorship.
3. What worked for you in your Lesson 1?
I doubt that anyone used it, but the sheet I handed out helped keep me on track and I could refer back to it as I went along for a little bit of guidance.
4. What would you have done differently to improve your Lesson 1?
I definitely would have made some sort of visual aid. Obviously, not a power-point, but some sort of poster board. This could have helped me stay a little more focused and organized.
I was actually proud of myself for remembering where I wanted to go with the presentation. I almost always have some sort of power-point to guide me in case I loose my train of thought, but I didn't this time. Not having a power-point gave me more of a feel of how this is really going and what areas I need to improve on.
2. What assessment would you give yourself on your Lesson 1 Presentation and why?
I honestly think I deserve a P or P-. I enunciated, spoke loudly and clearly, and made eye contact with the whole room. I stayed on my top and used information listed from my sources and mentorship.
3. What worked for you in your Lesson 1?
I doubt that anyone used it, but the sheet I handed out helped keep me on track and I could refer back to it as I went along for a little bit of guidance.
4. What would you have done differently to improve your Lesson 1?
I definitely would have made some sort of visual aid. Obviously, not a power-point, but some sort of poster board. This could have helped me stay a little more focused and organized.
Friday, October 31, 2014
Independent Blog
Creating a video game is a huge process. Part of it is making sure that the game runs smoothly and that there are no bugs. How do you do that? By playing of course!
Game testing is a crucial part of the game making process. In order to make sure that the game is ready to be sold and played, it needs to be able to run smoothly and without glitches. This is one of the things I have decided to focus on for my independent component.
The other part i'm focusing on is the data checking portion. The games at Blue Marble are created to rehabilitate brain injuries and prevent falling in the elderly. So, in order to track the patients' progress, the information and results from the different games played are sent to a data base called Deep Ocean. The actions' results, that help the health professionals determine whether or not you are making progress, are recorded in Deep Ocean. There, they can access all of the information from the game under that certain username.
My job in data checking is to make sure that the data is being sent and recorded properly in the Deep Ocean. This will prevent future miscalculations in a patient's progress.
Below are some photographs of the data checking process.
1. First, I set up a camera to record the level as I play in order for me to be able to go back and check what I did. This is also just in case there is a bug that needs to be fixed. It is easier to just show on a recording than to go back and try to recreate what happened.
2. The game is pulled up on whatever device I am playing on. I sign into an account and select a level. I play the level all of the way through. The data will be sent to Deep Ocean once I finish the level and go to the level select screen.
3. After, I go back and view the recording. This way I can write down the data and compare it to what is recorded in Deep Ocean to make sure that everything is being recorded properly.
Thursday, October 16, 2014
Blog 8: Research and Working EQ
1. What is your working EQ?
What is the best way to prevent elderly people from falling?
2. What is a possible answer to you working EQ?
EQ: What is the best way to prevent elderly people from falling?
3. What is the most important source you have used that has helped you come up with an answer to your working EQ?
The most important article I have read so far is "Prevention of Falls in the Elderly" by Dr Laurence Knott. The reason being, this article provides a large amount of information on falls. It talks about the risk of falls, injury, the impact of medication, as well as many other facts and insights as to why an elder may be at risk for falling. Along with all of this information, Dr. Knott provides statistics to show that there has been research done instead of him just giving an opinion.
4. Who is your mentor, or where are you doing mentorship, and how does what you are doing relate to you working EQ?
What is the best way to prevent elderly people from falling?
2. What is a possible answer to you working EQ?
EQ: What is the best way to prevent elderly people from falling?
- Through using video games that provide exercises and information.
- Having the patient's progress monitored by a medical professional and working on the weak areas in order to improve.
3. What is the most important source you have used that has helped you come up with an answer to your working EQ?
The most important article I have read so far is "Prevention of Falls in the Elderly" by Dr Laurence Knott. The reason being, this article provides a large amount of information on falls. It talks about the risk of falls, injury, the impact of medication, as well as many other facts and insights as to why an elder may be at risk for falling. Along with all of this information, Dr. Knott provides statistics to show that there has been research done instead of him just giving an opinion.
4. Who is your mentor, or where are you doing mentorship, and how does what you are doing relate to you working EQ?
- My mentor is Nina Withrington and I mentor with her at the Blue Marble Game Company.
- Nina is one of the Physical Therapists at BMGC. She is in charge of the community outreach. However, at my mentorship, she has taught me all about the different game that they have created. Through teaching me about the games and how the database works, I have learned why this form of rehabilitation and prevention is so important and helpful.
Wednesday, October 1, 2014
Blog 7: Independent Component 1 Approval
1. Describe in detail what you plan on doing for your 30 hours.
I am doing my mentorship at Blue Marble Game Company. At BMGC, they create video games to rehabilitate brain injuries as well as prevent falling in the elderly. Since I am focusing on the fall prevention aspect at Blue Marble, I was thinking of doing my independent component on game testing.
Game testing is a super important part of what they do at Blue Marble because without testing the game and looking for bugs/glitches, how can one be sure that it is ready to be played by the public? I am planning on testing the game, reporting bugs to their database, and just learning more about the game itself.
2. Discuss how or what you will do to meet the expectation of showing 30 hours of evidence.
I am planning on taking many photos of this process in order to show evidence of my work. I could even create a video to show the whole process of how game testing goes on to reporting bugs which would lead to the programmers fixing the game.
3. Explain how what you will be doing will help you explore your topic in more depth.
My project is on a video game that helps prevent falling in older people. So by learning the ins and outs of the whole game, I will really know how the game helps these people. I am basically learning exactly what the game is all about and why it's made the way it's made.
I am doing my mentorship at Blue Marble Game Company. At BMGC, they create video games to rehabilitate brain injuries as well as prevent falling in the elderly. Since I am focusing on the fall prevention aspect at Blue Marble, I was thinking of doing my independent component on game testing.
Game testing is a super important part of what they do at Blue Marble because without testing the game and looking for bugs/glitches, how can one be sure that it is ready to be played by the public? I am planning on testing the game, reporting bugs to their database, and just learning more about the game itself.
2. Discuss how or what you will do to meet the expectation of showing 30 hours of evidence.
I am planning on taking many photos of this process in order to show evidence of my work. I could even create a video to show the whole process of how game testing goes on to reporting bugs which would lead to the programmers fixing the game.
3. Explain how what you will be doing will help you explore your topic in more depth.
My project is on a video game that helps prevent falling in older people. So by learning the ins and outs of the whole game, I will really know how the game helps these people. I am basically learning exactly what the game is all about and why it's made the way it's made.
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